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Necronomicon-Inspired Hero Asset (For Mushroom Cthulu Worshipper) - Model & Textures

An original concept Necronomicon-Inspired Hero Asset. Wielded by Mushroom Cthulu Worshipper.
This is the latter of 2 final pieces I produced in my module from the start of this year
The programs used were:
- ZBrush: Sculpting
- Maya: Retopology & UV Unwrap
- Adobe Substance Designer: Material Creation
- Adobe Substance 3D Painter: Texturing
- Unreal Engine 5: Lighting & Rendering

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

Unreal Engine Render - Retopologized & Textured

ZBrush Render

ZBrush Render